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- STAR QUEST I (tmd)
- in the 27th Century
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- USER'S MANUAL
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- Star Quest I in the 27th Century (tmd) and Copyright (C) 1995
- Virtual Adventures Inc. (of Canada)
-
- All Rights Reserved
-
- Virtual Adventures Inc.
- Publisher
-
- All trade names referenced herein are either trademarks or registered trademarks
- of their respective companies.
-
- TABLE OF CONTENTS
-
- 1. INTRODUCTION.....................................1
- The Story........................................1
- Our Philosophy...................................3
- 2. GETTING STARTED..................................3
- Minimum System Requirements......................3
- Recommended System Configuration.................3
- README file......................................4
- Installation.....................................4
- Creating a Boot Disk.............................4
- Running Star Quest I from a Boot Disk............5
- 3. PLAYING THE GAME.................................5
- Starting Star Quest I............................5
- How to increase game speed.......................6
- What you should know to enjoy the Game...........6
- SPECIAL KEYS.....................................7
- Speed Control Keys...............................7
- Tactical Keys....................................7
- View Keys........................................8
- Miscellaneous Keys...............................8
- FLIGHT CONTROLS..................................9
- Joystick Controls................................9
- Mouse Controls...................................9
- Keyboard Controls................................9
- COCKPIT INFORMATION.............................10
- Star Quest Titles...............................13
- Engines Available...............................13
- Weapons Available...............................13
- Medals..........................................13
- 4. GAME OPTIONS....................................13
- IMAGE DETAIL/QUALITY OPTIONS....................14
- Object Texture (on/off).........................14
- Planet Texture (on/off).........................14
- Color Cycling..(on/off).........................14
- Shading.........................................14
- Screen size.....................................14
- Display Snow Removal (on/off)...................14
- Display Flicker Removal (on/off)................14
-
- SOUND & MUSIC OPTIONS...........................15
- Sound Output....................................15
- Music Output....................................15
- Sound Volume (0-100)............................15
- Music Volume (0-100)............................15
- Music Choice....................................15
- User Ship Sound (on/off)........................15
- Spaceship Sound (on/off)........................15
- FLIGHT CONTROL OPTIONS..........................16
- Movement Style..................................16
- Movement Controlled by..........................16
- Center Stability Zone (0-25)....................16
- Max Turn Speed (10-70)..........................16
- Turn Acceleration (20-99).......................16
- Turn Speed (linear - exponential)..(0-10).......17
- Invert Vertical Turn (on/off)...................17
- MISCELLANEOUS OPTIONS...........................17
- Jolt when Hit (on/off)..........................17
- Indestructible Ship (on/off)....................17
- Collision Detection (on/off)....................17
- Weapon Collision (easy/hard)....................17
- Cockpit Color...................................17
- SEE PILOT PROFILE...............................17
- SEE HIGH SCORES.................................17
- RECALIBRATE JOYSTICK............................17
- 5. TROUBLESHOOTING.................................18
- Installation Problems...........................18
- Memory Problems.................................18
- Creating a Boot Disk............................18
- Running Star Quest I from a Boot Disk...........18
- Image Problems..................................19
- Sound/Music Problems............................19
- Joystick/Mouse/Keyboard Problems................19
- Other...........................................19
- Reporting A Problem.............................19
- VIRTUAL ADVENTURES SOFTWARE LICENSE AGREEMENT......20
- Virtual Adventures Limited Ninety-Day Warranty..20
- CREDITS............................................21
- PROBLEM REPORT FORM................................22
-
- Page 1
-
- 1. INTRODUCTION
-
- The Story
-
- You sit alone on one of the many containers scattered throughout the marina.
- You glance once more at the docked spaceships before heading home.
-
- "Tomorrow", you whisper to yourself, still wondering whether or not you are
- dreaming. You let yourself slide from atop the container as a smooth hum slowly
- intensifies in the sky. A deep red, spherical ship suddenly appears between the
- two suns of Arkalia. Squinting through the everlasting daylight, you gaze at
- the machine as it slows down, spirals and neatly inserts itself between two
- rather odd-looking ships. A perfect landing manoeuvre. "Too perfect," you
- think, shrugging at the couple climbing out of the ship. "Why do they always use
- these automated sequences?" You tighten your Velcro shoes and start walking
- towards the lodging area of the colony, passing a row of green public
- teleportation booths with big yellow signs on their sides reminding you that
- "Shoelaces Kill." Mechanically, you stray from your path and manage to take one
- last look at your new prized possession. Behold the Stochastic.
-
- Tomorrow, strapped into the Stochastic, you will be tearing through the stars
- at speeds you can actually feel. You'll soar through nebulae, engage in hairpin
- manoeuvres, and grip your controls as the G's will threaten to crush you in your
- seat. You tremble in anticipation. Tomorrow, you'll leave this Godforsaken
- colony and its aseptic way of life for something so foreign to your times but
- undoubtedly glorious. What made you give it all up for a spaceship? You can't
- really put your finger on it but it must have something to do with the all too
- cozy way of life offered by the 27th century.
-
- ***
-
- After the Great Galactic War with the xenophobic Centurion Alliance ended
- four centuries ago, the reopening of the trade routes with the other galaxies
- gave way to a braver, newer world. The tremendous colonization wave generated
- by intergalactic commerce had the astonishing effect of easing social tensions
- on Earth as possibilities of fortune and self-achievement rose once again in
- human hearts. Slowly, with the passage of time, mankind came to be at peace
- with its heart and joined the rank of the truly satisfied. Apart from the
- occasional skirmishes with guerrillas from the remnants of the Centurion
- Alliance, life was a big galactic bowl of cherries.
-
- So what went wrong? Nothing, really; life in the universe was just plain
- boring--and all of mankind and alienkind seemed to contribute to this dullness.
- The actual point of no return was reached when a bored scientist somewhere in
- the SM1092g98 system stayed up late one night and calculated that teleportation
- could actually be attained. By some sort of mystical desire to actually do
- something fun, he built the first teleportation booth. Contemplating his work
- before his esteemed colleagues, he wondered whether this was something from
-
- Page 2
-
- which mankind and alienkind could actually benefit or would it just contribute
- to the everlasting dullness plaguing the universe. Unfortunately, his
- conclusions were never heard as he stumbled upon his shoelace while pacing and
- fell into the booth which, sadly enough, teleported him somewhere into deep
- space. His colleagues were not overly concerned with the issue and credited
- themselves with this marvelous discovery. Later on in their careers, they
- promoted Intergalactic Bill 101 banning shoelaces from all footware. At least
- they had a sense of justice.
-
- Since then, teleportation booths have sprung up all over the universe and
- slowly replaced space shuttles as the main means of transportation.
- Teleportation was promoted as the cheapest, fastest, safest way to travel the
- stars. But more importantly, it fitted nicely into the boring life of all human
- and alienkind. Some dissidents refused to partake of this piece of technology,
- but could not refuse the installation of the device on their spaceship -- safety
- was always a concern in open space with the Centurions still around. Gradually,
- less and less people used spaceships except for the Galactic Guards who, from
- time to time, warred with some tenacious Centurion Warlord.
-
- Nobody in the entire universe has actually had a conversation with a
- Centurion and perhaps this is why they are perceived as obnoxious, xenophobic
- dogs. Centurions do not really look like dogs. They are just repulsive, and
- not at all versed in the art of conversation. Their entire vocabulary relies on
- the vocalization of a deep routed, upward movement of their stomachs, usually
- accompanied by the exhalation of foul air through a series of tiny nostrils
- lined up around an area resembling a homosapien's neck. This "neck" is
- connected at one end to a pair of another homosapien anatomic area named
- "buttocks", and at the other end, to a homospien like part named "head", but
- deprived of its practical sensorial attachments. All of which completes an
- unfortunate visual combination for a homosapien to entertain thoughts about the
- latest Galaxina Pizza chili sauce. For the population of the universe (roughly
- composed of ninety percent homosapien-like lifeforms), the sight of a Centurion
- evokes profound repulsion and their violent warfaring attitudes have not
- improved their reputation nor appearance. Nevertheless, the Centurion threat
- has remained and all attempts to eradicate them have been thwarted to this day.
-
- The Centurions never quite managed to duplicate the teleportation device.
- Reduced to a mere hundred by the Great Galactic War, they spread themselves
- throughout the universe, hiding in undiscovered and uncharted systems, plotting
- devious attacks on isolated colonies. In recent years, the Galactic Guards
- reported some dogfighting with mysterious drone ships. Further analysis
- performed on the the wrecks of these drone ships confirmed they were a new
- Centurion technology. Instead of actually flying the ships, the Centurions
- controlled them by remote, thus preserving their almost extinct species. Using
- kamikaze attacks, the Centurions became even more vicious.
-
- As time continued to pass, stories of heroic Galactic Guards maneuvering
- ultra-sophisticated warships echoed throughout the universe. Space flight
- became a hobby; a very expensive one too, since space ships were not at all
- affordable. Besides the Galactic Guards, only a few rich citizens and sons of
- politicians could enjoy the beauty of the universe as the ancients travelers
- did.
-
- Page 3
-
-
- Jealousy at this unfairness grew in the hearts of many citizens. Some began
- to study ancient flight manoeuvres and spread their knowledge, contributing to
- the mysticism of space flight. Their teachings evolved in a cult-like manner,
- promoting a dangerous but fulfilling way of life, with laced footware in the
- black emptiness of space...
-
- ***
-
- The next day, you pack the Stochastic with the few belongings you haven't
- sold and, before closing the hatch of your ship, you take one last look out at
- the colony. A few kids are sitting on containers around the marina, staring at
- you in awe just as you used to when others gave it all up for the Great Star
- Quest. Smiling softly, you seal the hatch and head for adventure.
-
-
- OUR PHILOSOPHY
- We believe playing computer games should be fun, not frustrating... That is
- why we designed our game to be ergonomic and easy to use. It lets you control
- your movements in different ways and lets you choose the level of difficulty as
- well as the type of game you want to play, be it a Space Simulation, Tactical,
- Shoot-Em Up, or Race type of game.
-
-
-
-
- 2. GETTING STARTED
-
- Minimum System Requirements
- An IBM 386 or 100% compatible computer
- 4 MB RAM
- A VGA or 100% compatible card
- 1.44 MB 3.5" disk drive (or CD-ROM drive for CD-ROM version)
- Hard disk drive
-
- Recommended System Configuration
- 486 DX33 or better
- A Sound blaster tm card or 100% compatible
- Joystick
-
- Page 4
-
-
-
- README FILE
-
- General information about STAR QUEST I and installation procedures are
- described in the readme file, as well as last-minute information that may not be
- covered in this manual.
-
- To access the readme file, At the DOS prompt enter the following:
- TYPE README | MORE [ENTER]
-
-
- INSTALLATION
-
- To install Star Quest I onto your hard disk, start your computer with DOS 3.3
- or higher. You should install and run this software from the DOS prompt, not
- from Windows (tm). To get out of Windows (tm), select File Exit or ALT-F4. For
- Windows 95 (tm), you can click on the Start button in the the bottom left-hand
- corner of the Windows 95 Taskbar, select the Shut Down, and choose Restart in
- MS-DOS Mode.
-
- 1. Go to the appropriate drive.
- 2. At the DOS prompt, type: INSTALL [ENTER].
- 3. Follow the on-screen prompts. The install defaults will create a directory
- called SQ1 in the root directory. If you wish to put Star Quest I in another
- directory, enter the desired path.
-
- note: Some Memory Managers from third party vendors may be incompatible and
- cause your computer to REBOOT when you run the game. Our game does not require
- an EMS Manager. Try creating a boot disk and starting Star Quest I from the
- boot disk if this is your case.
-
- CREATING A BOOT DISK
-
- Put an EMPTY (or a new) floppy disk in drive A and type FORMAT A: /S.
- 1. At the DOS prompt, type: copy con a:autoexec.bat [ENTER]
- prompt=$p$g [ENTER]
- path=c:\;c:\dos [ENTER]
- set comspec=c:\command.com [ENTER]
- 2. Press [CTRL] [Z] at the same time, followed by [ENTER]
- 3. At the DOS prompt, type: copy con a:config.sys [ENTER]
- files= 20 [ENTER]
- buffers=20 [ENTER]
- 4. Press [CTRL] [Z] at the same time, followed by [ENTER]
-
- You also have to recopy the line needed for your CD-ROM driver if you
- are using the CD-ROM version of the game and want to play from the CD-ROM.
-
- Page 5
-
-
- RUNNING STAR QUEST I FROM A BOOT DISK
-
- Put your boot disk in your A drive and boot your computer. Press enter at
- the time and date prompts. From the A: prompt type the letter of the hard
- disk the Star Quest I program was installed on.
-
- For example:
-
- 1. If the Star Quest I is on your C drive, type: C: [ENTER]
- 2. Go to your Star Quest I directory: CD\SQ1 [ENTER]
- 3. Start the game by typing: SQ1 [ENTER]
-
- 3. PLAYING THE GAME
-
- Starting Star Quest I
- Change to the drive and directory into which you installed the game, for
- example:
-
- 1. If Star Quest I is on your C drive, type: C: [ENTER]
- (If Star Quest I is on another drive, type that letter instead)
- 2. Go to your Star Quest I directory: CD\SQ1 [ENTER]
- (If you installed Star Quest I on another directory type:
- CD\"directory name" [ENTER])
- 3. Start the game by typing: SQ1 [ENTER]
-
- Page 6
- HOW TO INCREASE GAME SPEED
-
- If you find the game is rather slow here are some options that you can set to:
- Weapon Collision EASY Collision Detection OFF
- Planet Texture OFF Shading FIXED
- Object Texture OFF Color Cycling OFF
- Sound Output NONE Music Output NONE
- Spaceship Sound OFF User Ship Sound OFF
-
- Some options will have more or less effect, depending on your machine and the
- mission.
-
- If you find the game loading or the menu selection too slow and you don't
- have smartdrive installed on your PC, try adding a smartdrive from DOS (please
- refer to your DOS manual).
-
- WHAT YOU SHOULD KNOW TO ENJOY THE GAME
-
- 1. The game is designed in a way that you should acquire weapons, engines, title
- & energy before playing more difficult levels. You can complete a mission at
- the same level many times and obtain a different weapon, engine or energy
- every time. The top weapons & engines may be earned only on some of the
- last missions. If you wish, you can complete the entire game by playing at
- level 1.
- 2. You can play only the highlighted games from the ones listed in the game
- selection menu. As you earn engines, titles, weapons and energy, the other
- games will become available.
- 3. You are automaticaly indestructible at level 1 and 2, you can set yourself
- indestructible at all the levels by setting the option in the miscellaneous
- page of the game options menu.
- 4. The default flight model has an automatic roll back to the horizon, you can
- set it to manual by choosing the flight style 'Spaceship (Man)' in the flight
- control page of the game options menu.
- 5. Your spaceship jolt on weapon hit and other collisions. On higher difficulty
- levels, this may make the game difficult to play. Just set the jolt option
- off in the miscellaneous page of the game options menu.
- 6. You should try to get your target in the middle of your front radar screen.
- Use the increase speed key to get close to your target. Once you get within
- firing range, use the match speed key to keep your target in range. If you
- get too close (this can happen if he is zigzagging and you are going
- straight) just depress your decrease key a couple of time, once you are at
- an acceptable distance, press the match speed key again.
- 7. If you are low on energy, you can recharge your spaceship by going close to
- the nearest sun. The spaceship is equipped with a solar energy converter.
- 8. Some weapons are faster than others and you must adjust your firing range
- accordingly.
- 9. If you find it too easy to hit your targets, select Weapon Collision to
- 'hard' in the miscellaneous page of the game options menu. The reverse is
- also true, It will be also harder for enemies to hit you.
- 10.If you set Collision Detection to OFF, the game may look strange since you
- and your enemies may pass through objects or planets.
- 11.The radar has a limited range beyond which objects are not detected. This
- is intended to add a coefficient of difficulty to the missions.
-
- Page 7
-
- SPECIAL KEYS
-
- Speed Control Keys
- 0,S, Ins Set your speed to zero
- + Add 1 unit of speed
- - Subtract 1 unit of speed
- *, F Add 25 units of speed
- /, D Subtract 25 units of speed
- 1 - 5 Select percentage of maximum speed (0%, 25%, 50%, 75%, 100%)
- 6 - 9 *Select light speed 1-4
- F9 Add 25 units of speed / *Jump to light speed
- F10 Subtract 25 units of speed / *Jump to light speed
- Enter *Jump to Light speed
- Backspace *Decrease light speed / Negative light speed
- Tab Invert your current speed
- M, G, Del Match your target's speed
-
- * if your ship's engine supports it
-
- Tactical Keys
- W Select next active weapon (if your ship has more than one)
- Q Select previous weapon (if your ship has more than one)
- R Select next target
- E Select previous target
- Y Select closest target
- T Select closest target to your crosshair
- ALT-T Select your targeted object's attacker (if any)
- C Take an incoming Communication (when communication light flashes)
- Alt-A Alternate between crosshair and arrows display modes
- Alt-F1,F9 *Ask the wing ship assigned to the key to attack your current target
- Ctrl-F1,F9 *Ask the wing ship assigned to the key to cover/follow you
- Shift-F1,F9 *See the corresponding wing ship location
- Alt-(1-5) Assign your current target to corresponding target memory 1-5
- Shift-(1-5) Select previously assigned target from corresponding target memory
- 1-5
-
- * Wing Ship 1 is F1, 2 is F2 ... 9 is F9. Depending on mission, you may have 0
- or up to 9 wing ships at your command.
-
- Page 8
- View Keys
- V Alternate between views
- F1 Cockpit view
- F2 Back view
- F3 Full screen view
- F4 Full screen view with radars
- F5 See your ship from behind (Chase view)
- F6 See your ship from behind with radar (Chase view)
- F7 See Targeted ship's view from behind (Chase view)
- < Zoom out, widen the view angle
- > Zoom in, reduce the view angle
- [ Reduce viewing distance from ship (on chase views)
- ] Increase viewing distance from ship (on chase views)
-
- Miscellaneous Keys
- Alt-X End current game & exit for debriefing
- Esc Go to main menu without ending game
-
- Page 9
-
- FLIGHT CONTROLS
-
- Joystick Controls
- Front Nose down
- Back Nose up
- Left Bank left
- Right Bank right
- Button 1 Fire weapon
- Button 2 Activate side roll (Spaceship (Man) & (Auto) flight model only)
- Turn yourself to be aligned with the horizon
- Speed up the up/down turning
-
- Mouse Controls
- Up Nose down
- Down Nose up
- Left Bank left
- Right Bank right
- Left Button Fire weapon
- Right Button Activate side roll (Spaceship (Man) & (Auto) flight model only)
- Turn yourself to be aligned with the horizon
- Speed up the up/down turning
-
- Keyboard Controls
- Up arrow, I Nose down
- Down arrow, K Nose up
- Left arrow, J Bank left
- Right arrow, L Bank right
- Home, U Roll yourself towards the left to be aligned with the horizon
- (Spaceship (Man) & (Auto) flight model only)
- PgUp, O Roll yourself towards the right to be aligned with the horizon
- (Spaceship (Man) & (Auto) flight model only)
- End, H Stop turning
- PdDn, ';' Invert turning
- Space Fire weapon
-
- Page 10
- Cockpit Information
-
- ┌───────────────┐ ┌───────────────┐
- │ 1 │ 3.1 9 │ 14 │
- │ ┌───────────┐ │ ┌───────────┐┌───────────┐ │ 15 │
- │ │ │ │ 3 │ ││ │ ▄ 10 │ 16 │
- │ │ 2.1 │ │ │ ││ │ ▄ 11 │ 17 │
- │ └───────────┘ │ 4 ▄ │ 2.2 ││ 2.3 │ ▄ 12 │18 19 │
- │ │ 5 ▄ └───────────┘└───────────┘ ▄ 13 │ 20 21 │
- └───────────────┘ 8 - - - └───────────────┘
- ┌────────────────────────┐
- ▄ 6 7└────────────────────────┘
-
- 1. Time [Minute:Second] Time elapsed since the beginning of the mission.
- 2. Radar
- 2.1 Range Radar
- The leftmost is a top view radar centered at your current position. All
- objects around you are scanned and projected from a top view onto the radar. Be
- careful since objects that are higher or lower may appear closer then they
- really are. For example, an object may be very distant below you but seem close
- to you when viewed from a bird's-eye-view.
-
- Page 11
- 2.2/2.3 Center Left and Right Radar
- The center left radar displays a front view. The center right displays a
- back view. These radars scan the 3D universe at a 180 degree angle and project
- it onto a 2D plane. Again, you should be careful when evaluating the distance
- of the objects.
-
- To select a target, either:
- - Cycle through the available targets using: E (for previous) or R (for next)
- - Aim at a vessel and press T to make it your current target;
- - Press Y to select the closest target to you (it is selected even if it is
- behind you).
-
- Once a target is locked-on it is yellow bracketed. To help center a target
- in front of you, just move the hailed target to the center of the front radar
- area (shown by a white cross). Information on the current target (distance,
- type, speed, energy) is shown at the right of the cockpit area.
-
- Radar Color Codes and their meaning:
-
- COLOR OBJECT
- White Cross User Ship
- Green (Allies) Ally Base, Ally Ship, Convoy, Cruiser, Generator, Transport
- Ship, Wing Ship
- Red (Enemies) Guard, Patrol, Racer, Cruiser, War Ship, Base, Cannon,
- Container, Satellite
- Red Explosion
- Orange Weapon, Energy Source
- Blue Race Pole
- White Asteroid, Building, Generator, Moon, Planet, Satellite,
- Space Station
- Yellow Sun
-
- Note: Stars are not shown on radar
-
- 3. Current Digital and Analog Speed
- 3.1 Light Speed 1 through 4
- 4. Teleportation Light Lights up when auto-teleport is in progress
- 5. Energy Transfer Lights up when close enough to the sun for recharging
- 6. Communicator Flashes for an incoming message. Press [C] to initiate
- communication.
- 7. On board computer display
- 8. Present Condition
- Green Everything OK
- Yellow Approaching enemy ship
- Red You are under attack
-
- Page 12
-
- 9. Shield Shows the shields condition. Shields will go down gradually as you
- loose energy.
- 10. Hit/Collision Warning
- 11. Warning: Enemy ship or Cannon is aiming at you
- 12. Your target is in viewing window when this light is on
- 13. Your target is in firing range when this light is on
- 14. Target Type
- 15. Target's Speed
- 16. Target's Distance
- 17. Target's Energy
- 18. Energy Warnings Flashing red indicates Low Energy. Light speed may not
- be available.
- 19. Energy Bar Your current energy status, a percentage of your total power
- generator in GigaWatts.
- 20. Weapon Shows active weapon.
- 21. Quantity of Weapons
-
- Page 13
-
- STAR QUEST TITLES
- The only way to acquire titles is to play the different games. You will move
- up in rank after you have completed some missions. The ultimate title is the
- GRAND MASTER Pilot or Racer. To view your current titles select the See Pilot
- Profile page in the Game Options Menu. Available titles are: Novice,
- Experienced, Talented, Good, Very Good, Super, Top Notch, Master, Grand Master
-
- ENGINES AVAILABLE
- Prototype # Max Speed Light Speed
- 1 400 - Default
- 2 450 1 Earn upon mission success
- 3 500 2 Earn upon mission success
- 4 550 2 Earn upon mission success
- 5 600 3 Earn upon mission success
- 6 700 3 Earn upon mission success
- 7 800 4 Earn upon mission success
- 8 990 4 Earn upon mission success
-
- WEAPONS AVAILABLE
- Laser Torpedo Default/Unlimited Ammo
- Plasma Bomb Earn upon mission success
- Photon Bomb Earn upon mission success
- Electric Detonator (guided missile) Earn upon mission success
- Anti-Matter Bomb Earn upon mission success
-
- MEDALS
- Medals are awarded to you when you succeed a mission at level 10. The
- following can be earned: Heroic Wings, Mercury Star, Cyber Ring, Ruby Unicorn,
- Lexter Crown, Lake of Jade,Star Cross, Honor/Glory, Gold Legion, Formula 2700,
- Saturnus 4, Cybernia 8, Andromeda,Centurius 1
-
- 4. GAME OPTIONS
- You can choose the different options using a mouse, keyboard or joystick.
- Mouse Click on the + or - buttons to change the corresponding field,
- then click on the OK button to accept or the CANCEL button to
- discard you changes.
-
- Keyboard Use the arrows to select the field you want to change, then
- press the '+' or '-' key to change it. Then go to the OK button
- and press [ENTER] to accept the changes or press the [ESC] key
- to discard your changes.
-
- Joystick Move to the option you want by putting your joystick up or down,
- then use the joystick buttons to change it. When done either go
- to the OK button and press one of the joystick button to accept
- your changes or to the CANCEL button to discard them.
-
- Page 14
-
- IMAGE DETAIL/QUALITY OPTIONS
-
- Object Texture (on/off)
- Add texture mapping to objects e.g. spaceships, buildings. To improve game
- speed, turn this option off.
-
- Planet Texture (on/off)
- Add texture mapping to planets & moons. To improve game speed, turn this
- option off.
-
- Color Cycling (on/off)
- Add real time color changes e.g. atmosphere simulations and flashing lights
- on vessels, etc. To improve game speed, turn this option off.
-
- Shading
- Allows you to choose the desired shading. For more realism, choose Real time
- shading (moving objects are shaded by sun light). To improve game speed,
- choose Fixed Shading.
- Fixed Lower quality
- Real time Higher quality
-
- Screen size
- Small (Increases game speed)
- Medium
- Full
-
- Display Snow Removal (on/off)
- If you have an occasional line of snow on your screen, turn this option on.
-
- Display Flicker Removal (on/off)
- If your display flickers, turn this option on. If you still have the
- problem, turn the color cycling option to off.
-
- Page 15
- SOUND & MUSIC OPTIONS
-
- Sound Output
- Choose the option according to your system.
- None
- PC Speaker
- Sound Blaster or compatible
-
- Music Output
- Choose the option according to your system.
- None
- PC Speaker
- Sound Blaster or compatible
- General MIDI (for General MIDI synthesizer hooked up to the Sound Blaster
- MIDI Out, refer to your original manuals for further
- instructions)
-
- Sound Volume (0-100)
- 0 Turn the Sound Off
- 100 Maximum volume
-
- Music Volume (0-100)
- 0 Turn the Music Off
- 100 Maximum volume
-
- Music Choice
- Choose a musical choice other than the default.
-
- User Ship Sound (on/off)
- Hear your space ship engine.
-
- Spaceship Sound (on/off)
- Hear other spaceship engines as they pass by. You can turn this option off
- to gain a little speed.
-
- Page 16
- FLIGHT CONTROL OPTIONS
-
- Movement Style
- Spaceship (Man) In this mode you get the maximum degree of liberty and, of
- course, difficulty. Turning left or right will bank (or roll if you hold
- button 2) your spaceship left or right. Turning up or down will rotate
- your spaceship vertically down and up on itself (if you hold button 2, it
- will rotate faster). To roll back to a 0 degree angle with the horizon,
- just turn left or right while holding button 2.
-
- Spaceship (Auto) This is the default. Same as above, except rolling is
- automatically done to align your spaceship with the horizon (no need to
- use button2).
-
- Simpler (UFO) This flight mode allows you to control your spaceship in a 2D
- fashion. Moving your joystick up or down will move your ship straight up
- or straight down. Turning left or right will rotate the spaceship on
- itself keeping a zero angle view point on the horizon. This movement
- style is not recommended for dogfighting or racing. It is primarily used
- for exploring.
-
- Turn & Speed Only (for racing only) This mode is used only in race games and
- it allows you to control your right and left turns. Turning up and down
- will control the speed of your spaceship. The vertical angle is adjusted
- automatically for the next race gate.
-
- Movement Controlled by (Joystick, Mouse, Keyboard)
- Select the game input for your spaceship movement. For best results, a
- joystick is highly recommended.
-
- Center Stability Zone (0-25)
- Helps remove jittering when the joystick/mouse is close to center. Some
- joysticks and most mouses are very stable and do not need any zero centering,
- in this case, set it to zero.
-
- Bank/Turn/Roll Speed (10-70)
- Depending on your level of play, adjust the Max Turn Speed to your liking.
- Increase the value if you have difficulty turning fast enough in order to
- follow your targets. Decrease it if you have difficulty keeping your movement
- from oscillating.
- 10 Very Slow
- 70 Very Fast
-
-
- Page 17
-
- Bank/Turn/Roll Acceleration (20-99)
- This option controls the inertia of your turn movement. High inertia is like
- having a bigger ship, it takes longer to achieve the Max Turn Speed (Available
- only for joystick).
- 20 High Inertia
- 99 No Inertia
-
- Bank/Turn/Roll Style (linear - exponential) (0-10)
- Linear (0) Turn speed increases in a linear fashion from the center
- to the sides of your joystick.
-
- Exponential (10) Turn speed increases in an exponential fashion from the
- center to the side of you joystick. A higher value gives
- you more control and precision on small movements.
-
- Invert Vertical Turn (on/off)
- When using a joystick, pulling it down will cause your spaceship to turn
- upwards. With a mouse, this may feel awkward for some people. Turn this
- option ON if you wish to invert the up/down movement.
-
-
- MISCELLANEOUS OPTIONS
-
- Jolt when Hit (on/off)
- Turn this option on or off depending if you want your spaceship to shake when
- your are being hit.
-
- Indestructible Ship (on/off)
- Allows you to be completely indestructible.
-
- Collision Detection (on/off)
- Allows you (and other spaceships) to pass through objects when set to off.
-
- Weapon Collision (easy/hard)
- Hard Weapon must touch to hit
- Easy Weapon must pass close to target to hit (or touch its shield if you
- prefer)
-
- Cockpit Color
- Choose your favorite color.
-
- SEE PILOT PROFILE
- Displays your current titles, spaceship configuration, weapon system, medals
- and levels of difficulty for each completed mission. Your pilot profile is
- automatically saved when you exit the game.
-
- SEE HIGH SCORES
- Display the best scores sorted by level of difficulty and completion time.
-
- RECALIBRATE JOYSTICK
- This option prompts you to determine the center, the upper left corner and
- the lower right corner positions of your joystick in order to enhance your game
- play. You do not need to do this every time you play since the data is stored.
- Some joysticks however, tend to disadjust faster than others.
-
- Page 18
-
-
- 5. Troubleshooting
-
- Installation Problems
- - Make sure that you followed all the installation procedures correctly.
- If in doubt, try again, it won't do any harm.
- - Check if you have enough disk space for the installation.
- - Some Memory Managers from third party vendors may be incompatible and
- cause your computer to REBOOT. If this is your case, you can disable the
- EMS Manager (see you DOS manual for disabling EMS memory) if you do not
- require it, or create a boot disk and start Star Quest I from the boot
- disk.
-
- MEMORY PROBLEMS
- Terminate unnecessary memory-resident programs to free up as much RAM as
- possible. These programs are often called from the autoexec.bat or config.sys
- files. To save memory space without affecting your autoexec.bat and config.sys
- files try starting your computer from a boot disk.
-
- CREATING A BOOT DISK
- Put an EMPTY (or new) floppy disk in drive A and type FORMAT A: /S.
- 1. At the DOS prompt, type: copy con a:autoexec.bat [ENTER]
- prompt=$p$g [ENTER]
- path=c:\;c:\dos [ENTER]
- set comspec=c:\command.com [ENTER]
- 2. Press [CTRL] [Z] at the same time, followed by [ENTER]
- 3. At the DOS prompt, type: copy con a:config.sys [ENTER]
- files= 20 [ENTER]
- buffers=20 [ENTER]
- 4. Press [CTRL] [Z] at the same time, followed by [ENTER].
-
- You also have to recopy the line needed for your CD-ROM driver if you
- are using the CD-ROM version of the game and want to play from the CD-ROM.
-
- RUNNING STAR QUEST I FROM A BOOT DISK
- Put your boot disk in your A drive and boot your computer. Press enter at
- the time and date prompts. From the A: prompt type the letter of the hard disk
- the Star Quest I program was installed on.
-
- For example:
-
- 1. If the Star Quest I is on your C drive, type: C: [ENTER]
- 2. Go to your Star Quest I directory: CD\SQ1 [ENTER]
- 3. Start the game by typing: SQ1 [ENTER]
-
-
- Page 19
- IMAGE PROBLEMS
- Some VGA card shows a flickering screen with dark bars if you have the
- COLOR CYCLING option set to ON in the page IMAGE DETAIL/QUALITY of the GAME
- OPTIONS menu. You can turn this option OFF to eliminate the problem.
-
- SOUND/MUSIC PROBLEMS
- - Make sure your sound card is 100% compatible with Sound Blaster tm.
- - If you don't have a Sound card select the 'PC speaker' or 'none' option in
- the Sound/Music page of the game options menu.
- - Check to see if you have any IRQ or DMA conflicts with other cards such as
- a scanner or modem.
- - See the reference manual of your sound card and check your autoexec.bat
- file for the correct configuration. Line "set blaster= A220 I2 D1 T1"
- means: base address= 220H, IRQ=2, DMA=1, TYPE=1. Make sure yours reflects
- your current sound card configuration.
- - Try running the diagnostic software that came with your card. Most sound
- card problems are due to configuration errors.
- - If you are running a sound card in emulation mode, your sound may not
- perform optimally.
-
- JOYSTICK/MOUSE/KEYBOARD PROBLEMS
- See if you have selected the correct input in the Flight/Control page of the
- game options menu. If you are using a mouse, check if the mouse device driver
- has been installed and loaded properly. Windows tm and other software packages
- often have bu
-
- OTHER
- If you accidentally hit Ctrl-S while playing the game, your screen may
- freeze. Just press Ctrl-Q or Ctrl-S again to continue.
-
- REPORTING A PROBLEM
- Should you still have some problems after troubleshooting, send us a detailed
- description of the problem using the Problem Report Form at the end of this
- manual. For modem owners call our BBS line at (514)430-4611 to upload your
- problem report or to consult our problem solving text files.
-
- Page 20
-
- VIRTUAL ADVENTURES SOFTWARE LICENSE AGREEMENT (FOR SHAREWARE VERSION ONLY)
- Virtual Adventures Inc. reserves the right to make improvements to the
- product described in this manual at any time and without notice.
-
- Everyone can copy, upload to BBS, FTP, etc. and generally pass around this
- shareware version without charging for it. YOU MAY ONLY SELL AND/OR DISTRIBUTE
- THE GAME COMMERCIALLY AFTER OBTAINING A WRITTEN PERMISSION FROM Virtual
- Adventures Inc. (of Canada). Fax or write to obtain a copy of the license.
-
- The Star Quest I software and documentation are provided "as is" without
- guaranty of any kind. The Star Quest I software product and this manual are
- copyrighted and all rights are reserved by Virtual Adventures Inc. You may
- not reverse engineer, decompile or disassemble the software.
-
- No consequential damages: Virtual Adventures shall not be liable for
- special, incidental, consequential or other damages. This means that Virtual
- Adventures shall not be responsible or liable for lost profits or revenues, or
- for damages or costs incurred as a result of loss of time, data or use of the
- software, or from any other cause except the actual cost of the product. In no
- event shall Virtual Adventures' liability exceed the purchase price of this
- product.
-
- Star Quest I in the 27th Century TMD and Copyright (C) 1994-1996 Virtual
- Adventures Inc. Sound Blaster is a registered trademark of Creative Labs Inc.
- IBM is a registered trademark of International Business Machines Corp. Windows
- is a registered trademark of MicroSoft Corporation. All other trademarks are of
- their respective companies.
-
- Virtual Adventures Inc.
- P.O. Box 60091
- Boisbriand, P.Q.
- CANADA J7G 3G4
- Fax: (514) 430-5860
- BBS: (514) 430-4611
-
- Page 21
- Credits
-
- Design/Programming Paul Lauzon
- Sound Drivers Paul Lauzon, Kroum Savadjiev
- Installation Software Daniel Anderson, Paul Lauzon
- Graphic Tools Software Alain Auger, Patrice Gervais, Paul Lauzon,
- Francois Paulhus
- Graphics Alain Auger, Annie Chaput, Yves Gagnon, Paul Lauzon,
- Sébastien Martel, Hélène Sirois, Sylvain Kemp
- Tactical Scenarios Alain Auger, Paul Lauzon, Sébastien Martel,
- Karim Metwalli
- Race Scenarios Alain Auger, Annie Chaput, Yves Gagnon, Paul Lauzon
- Storyline Sébastien Martel
- Music Karim Metwalli
- Sound Paul Lauzon, Karim Metwalli
- Manual Annie Chaput, Yves Gagnon, Paul Lauzon,
- Sébastien Martel, Hélène Sirois, Michael Zimmerman
-
- Page 22
- Problem Report Form
-
- Name _________________________
-
- Address ________________________________________________________
-
- City ________________________________________________________
-
- Prov/State _____________________ Postal/Zip______________________
-
- Country _____________________ TEL/FAX _______________________
- Fax __________________
-
- System: [ ] 386 [ ] 486 [ ] Pentium Other_______
- [ ] SX [ ] DX [ ] DX2 Other_______
- [ ] 33 mhz [ ] 40 mhz [ ] 66 mhz Other_______
-
- Make of VGA Card ________________________
-
- Make of Sound Card _________________________
-
- Description of problem
- __________________________________________________________________
- __________________________________________________________________
- __________________________________________________________________
- __________________________________________________________________
- __________________________________________________________________
- __________________________________________________________________
-
- Mail to: Virtual Adventures Inc.
- P.O. Box 60091
- Boisbriand, P.Q.
- CANADA, J7G 3G4
-
- or E-Mail to: info@virtuadv.com
-
- or Fax to:(514) 430-5860
-
- or Upload to our BBS at (514) 430-4611
-